
Thankfully, the movement system is just as tight. The recoil from each hit sends both you and your enemy back a little, which is both empowering and potentially endangering - particularly when battle takes place in the midst of a precarious platforming section. Our knight might carry a so-called 'needle', but this spindly blade lands with a heck of a thwack. At the core of the game is a crunchy sword-and-magic combat system. Structurally, then, Hollow Knight doesn't offer much that's new, but it's in the execution that it really shines. In time-honoured Metroidvania fashion, that involves venturing into the unknown to map out the world, conquering lumbering bosses, and expanding your ability set so that you can access new areas. It's a beautifully melancholic canvas onto which you must gradually paint in the details. All but a few lingering eccentrics have disappeared into the ground, drawn downwards by a mysterious miasma.

The once-mighty kingdom of Hallownest has crumbled, its communities either abandoned or driven mad. The art style might be cartoony, but this is a surprisingly mournful setting from the off. You take control of the titular knight, a tiny bug warrior in an insectoid world gone to seed. Now Hollow Knight has taken its console bow, and it doesn't disappoint. The game has attracted considerable buzz - and no small amount of fan art - since its PC debut last year. Team Cherry's platform-adventure has long been awaited by Switch owners in the know. Hollow Knight, though, is arguably the most striking of the lot. The Switch isn't exactly lacking for quirky Metroidvanias, with the likes of Yoku's Island Express, Dandara and SteamWorld Dig 2 all stretching the genre in new and interesting directions.
